Motion graphics without a timeline
Traditional motion graphics mean keyframes, layers and render queues. Here the model writes the animation as code: every element has an exact start time, an easing curve and a position. You review a timestamped storyboard, watch the live result, and ask for changes in plain words — “make the title land harder”, “hold the last shot for two more seconds”.
Because the video is code, nothing is approximated by a diffusion model: text is always crisp and spelled correctly, colors match your hex values, and the same input renders the same frames every time.